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Radiant silvergun gameplay avi
Radiant silvergun gameplay avi







radiant silvergun gameplay avi
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Play a game from that era and you’ll find outdated, unnecessary mechanics. Take most games of the time it was released and they will now look like low-resolution badly-textured messes. Can this version live up to the hype? Is the game still as good as it was when it first appeared fourteen years ago?

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It’s made its way to PC for the first time through Steam. Eventually, even Ikaruga itself found its way to Xbox Live Arcade, a HD remaster that brought the legend to many more people, and became the top-selling game on the service for a time. Without the Gamecube’s infamous “frothing demand” US cover, none of that would have happened. They proliferated on both stores, and the nascent mobile gaming market that emerged in the wake of the iPhone.

#Radiant silvergun gameplay avi full

The release of Ikaruga on the Gamecube seemed to suggest that there would be a revival in the genre, although it didn’t come to full fruition until a few years, and a console generation, later, when services such as Xbox Live Arcade and the Playstation Network made it financially viable to release these games in the west. Could it be, after years of being a forgotten genre, that the 2D vertical shooter was making a comeback?

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All of them showed something special, something genuinely amazing. Some of them showed a single person playing two players at once. They showed a game perfectly balanced between challenge and reward. Heavily compressed AVI files and, horror of horrors, RealMedia. Videos appeared on the pre-Youtube internet. Some claimed that it wasn’t a real shooter at all, and that it’s carefully crafted patterns and configurations made it more a puzzle game than a shooting game. At a time when the genre was getting faster and harder, as the new generation of “bullet hell” shooters was gaining traction, Ikaruga was a throwback. Those lucky enough to play it told of a shooting game like none before it. Compressed into just twenty megabytes was a game so perfect, so complete in its vision and so amazing in its execution, that it alone could have justified the existence of Sega’s ill-fated console. You’re talking about a legend.įirst released on the Sega NAOMI arcade system, and then the Dreamcast, Ikaruga became the last breath of Sega’s final hardware. Suddenly, you aren’t just talking about video games anymore. Mention its name in the right circles and an awed hush will settle over people.









Radiant silvergun gameplay avi